Game Engine Developer (Open 3D Engine - O3DE)
Weekday AI
📍 US0💼 Part-time💰 50 – 150 USD/hour🕐 6/3/2026
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Role overview
Weekday AI is hiring for the Game Engine Developer (Open 3D Engine - O3DE) role in US. It is part-time, Mid-level level, in the Tech sector. The stated pay for this position is 50 – 150 USD/hour. It was posted 6/3/2026.
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- Role
- Game Engine Developer (Open 3D Engine - O3DE)
- Company
- Weekday AI
- Location
- US
- Work mode
- On-site
- Employment
- Part-time
- Seniority
- Mid-level
- Sector
- Tech
- Salary
- 50 – 150 USD/hour
- Posted
- 6/3/2026
Description
This role is for one of our clients
Compensation: $50 - $150/hourpay
Job Type: Developer
Location: Remote
Become a part of our client's team as a Game Engine Developer focused on the Open 3D Engine (O3DE) and contribute to the development of high-performance, AAA-quality games. You will utilize the capabilities of a modular, open-source engine in collaboration with the Linux Foundation, crafting innovative entertainment experiences that incorporate industry-leading technology and flexible, scalable architectures.
Requirements
Key Responsibilities
• Design, develop, and enhance scalable game systems utilizing Open 3D Engine (O3DE) with C++ and Lua.
• Implement complex 3D rendering pipelines and visual features to achieve graphical fidelity comparable to AAA standards.
• Integrate, enhance, and customize O3DE modules to meet project-specific requirements and facilitate dynamic, multiplayer-ready environments.
• Collaborate with designers, artists, and fellow developers to create robust and maintainable gameplay and engine features.
• Troubleshoot, profile, and address complex performance issues across various hardware configurations.
• Contribute to technical documentation and participate in code reviews to promote best practices and knowledge sharing.
• Participate in agile development processes by offering technical insights and fostering innovation within the team.
Required Skills and Qualifications
• Professional experience with Open 3D Engine (O3DE) along with a strong understanding of its modular architecture.
• Strong programming expertise in C++ and familiarity with Lua scripting for gameplay or engine enhancements.
• Demonstrated experience in constructing, optimizing, and debugging extensive real-time 3D environments.
• Thorough knowledge of rendering technologies, graphics pipelines, and multiplayer/networking systems.
• Exceptional written and verbal communication abilities, enabling effective collaboration across various disciplines.
• Experience with open-source tools, build systems, and version control systems.
• Robust problem-solving skills complemented by a proactive, ownership-oriented mindset.
Preferred Qualifications
• Contributions to open-source 3D engine projects or participation in the O3DE community.
• Experience in deploying games or simulations across multiple platforms, including Linux.
• Background in launching AAA games or expansive multiplayer environments.
The market for this role
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