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Game Engine Developer (Open 3D Engine - O3DE)

Weekday AI

📍 US0💼 Part-time💰 50 – 150 USD/hour🕐 6/3/2026
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Role overview

Weekday AI is hiring for the Game Engine Developer (Open 3D Engine - O3DE) role in US. It is part-time, Mid-level level, in the Tech sector. The stated pay for this position is 50 – 150 USD/hour. It was posted 6/3/2026.

On TalentyGo you can review this job and apply more effectively: Charlie prepares an ATS-optimized resume and a cover letter tailored to "Game Engine Developer (Open 3D Engine - O3DE)" at Weekday AI in about a minute. Before you apply, you can also check how well your profile fits, with a match score based on skills, experience, location and seniority.

Role
Game Engine Developer (Open 3D Engine - O3DE)
Company
Weekday AI
Location
US
Work mode
On-site
Employment
Part-time
Seniority
Mid-level
Sector
Tech
Salary
50 – 150 USD/hour
Posted
6/3/2026

Description

This role is for one of our clients Compensation: $50 - $150/hourpay Job Type: Developer Location: Remote Become a part of our client's team as a Game Engine Developer focused on the Open 3D Engine (O3DE) and contribute to the development of high-performance, AAA-quality games. You will utilize the capabilities of a modular, open-source engine in collaboration with the Linux Foundation, crafting innovative entertainment experiences that incorporate industry-leading technology and flexible, scalable architectures. Requirements Key Responsibilities • Design, develop, and enhance scalable game systems utilizing Open 3D Engine (O3DE) with C++ and Lua. • Implement complex 3D rendering pipelines and visual features to achieve graphical fidelity comparable to AAA standards. • Integrate, enhance, and customize O3DE modules to meet project-specific requirements and facilitate dynamic, multiplayer-ready environments. • Collaborate with designers, artists, and fellow developers to create robust and maintainable gameplay and engine features. • Troubleshoot, profile, and address complex performance issues across various hardware configurations. • Contribute to technical documentation and participate in code reviews to promote best practices and knowledge sharing. • Participate in agile development processes by offering technical insights and fostering innovation within the team. Required Skills and Qualifications • Professional experience with Open 3D Engine (O3DE) along with a strong understanding of its modular architecture. • Strong programming expertise in C++ and familiarity with Lua scripting for gameplay or engine enhancements. • Demonstrated experience in constructing, optimizing, and debugging extensive real-time 3D environments. • Thorough knowledge of rendering technologies, graphics pipelines, and multiplayer/networking systems. • Exceptional written and verbal communication abilities, enabling effective collaboration across various disciplines. • Experience with open-source tools, build systems, and version control systems. • Robust problem-solving skills complemented by a proactive, ownership-oriented mindset. Preferred Qualifications • Contributions to open-source 3D engine projects or participation in the O3DE community. • Experience in deploying games or simulations across multiple platforms, including Linux. • Background in launching AAA games or expansive multiplayer environments.

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